Maya

Normals Toolbox

Language: MEL Script Summary: This tool is a collection of scripts that help modify the Normals vector on a given mesh. It included the Artisan paint tool to comb the Normals, Attract/Repel Normals using a target gizmo and a randomize function; these functions can be adjusted using the random variance and blend values.

Paint on Textures

Language: MEL Script Summary: This is a fast tool for texture application based on the bin system in the hypershade. It will create a number a tabs containing the textures  found in those bins and through the use of artisan apply the materials to the model; an option is also included if you wish to normalize the …

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Paint UV Channels

Language: MEL Script Summary: In conjunction with the MultiMaterial.Fx shader this tool displays the materials in a floating box ideal for quick artisan application. The 3 swatches represent the RGB values to be applied to the vertex color channel on application.

Camera Manager

Language: C++, OpenGL and MEL Script Summary: This script works in conjunction with the DOF(OpenGL, C++) and Camera Switcher(C++) nodes. The MT Camera manager builds upgrades and handles all cinematic cameras in a scene. It is able to bake the cameras if parametric animation is applied or a non destructive Camera layer file with Director Camera switching …

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Dirty Verty Node

Language: C++ Maya API Node Summary: This C++ Maya API node is a compiled version of a Mel script, it assigns a color to a vert based on its convexity to the neighboring edges. This node can either use a color or take a Ramp node. It also includes an option to normalize the convexity values.