Year: 2012

Netduino Powered Pumpkin

Seeing as it’s getting closer to that time of the year when people walk around at night wearing ghastly clothing, no it’s not Talk like a Pirate Day; Halloween. As part of the festivities at work we have a yearly Best Costume and Pumpkin Carving competition. So I thought I would share with you our …

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Physical Technical Art

In this post I’m going to be writing mainly on the topic of the emerging field of Physical Technical Art. So… what does that mean you say? Game Development in most parts is a software exercise; once concept art and motion capture has been digitized the remainder of production is mainly dedicated to DCC’s, Assets …

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