Language: C++, OpenGL and MEL Script
Summary: This script works in conjunction with the DOF(OpenGL, C++) and Camera Switcher(C++) nodes. The MT Camera manager builds upgrades and handles all cinematic cameras in a scene. It is able to bake the cameras if parametric animation is applied or a non destructive Camera layer file with Director Camera switching can be created; this then is loaded into the Game editor for further editing adjustments.