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The Technical Art of Robert Butterworth

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TechArtBlog
TechArtBlog

The Technical Art of Robert Butterworth

  • TechArtBlog.com

Shader Toy – GLSL ES Online Editor, Compiler & Previewer

Web Finds

Digging around the web the other day looking for GLSL ES info and I came across this site, it’s a nifty online editor, compiler and previewer. It comes with some examples of 2D, 3D and Plane Deformer shaders and it can take input from Time, Mouse(LMB with current pixel and clicked pixel), Viewport Resolution and …

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Shift dragging files into Maya 2012

Maya

Shift dragging files into Maya 2012 can be a risky business; it turns out that it will delete your file. So if you are after new ways of off-loading some of those pesky files that clutter your hard-drive simply shift drag them into Maya and all your dreams will come true. This works for even …

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Modifying project files in Visual Studio during pre-build

Tips

So it turns out that Visual Studio uses the application’s cache if a file is open at build time instead of loading the file off disk…ok so this is good, when you want to save memory and speed up the build process. BUT when you are editing a source file that is being created/modified during …

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Perforce: Force update missing workspace files

Tips

Q: So I’ve accidentally deleted some random local files and I have no idea which ones. How do I get the files back when Perforce thinks they are still in my local workspace? I don’t want to force update all the files, that would take way too long. A: Force update will do the trick, but it will take …

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Integrating .Net & Maya 2012 UI – Pt 1

Tutorial

In this multi-part tutorial we’ll be covering two main areas, embedding .Net forms within Maya and extracting Maya UI components and embedding them within your .Net dialogs. To get this to work we will be exploiting the windows messaging system and as a result, this will only work on Windows based systems. This technique is …

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